Implementation of digital prototyping in design and technology lessons
How can diverse, interesting approaches to books be designed in order to create reading incentives, how can innovative ways be opened up to open up book content that at the same time promote reading skills?
How can the development of artificial intelligence and the quality assurance of its suitability for use be taught in a playful way using robots and an associated simulation environment?
How can teachers and learners develop a critically reflective, participatory and self-determined approach to digital technologies when learning environments increasingly consist of structures prefabricated by the education industry?
How can physical escape rooms be implemented in an educational setting? What is the effect of an escape room setting compared to a workshop-based teaching in regard to the learning benefit?
Page 2 of 4