With the help of the thinking and working methods of design thinking, participants develop innovative solutions to problems in a collaborative process based on challenges that contribute to the achievement of the Sustainable Development Goals (SDGs). A central format is the Global Goals Design Jam, in which participants spend a day working on the overarching challenge "How can we make our living environment (e.g. school, family, circle of friends) the most innovative and sustainable living environment in the world?" and then critically reflect on the solutions, develop them further and implement them with the support and guidance of the project team.

Involved school partner

Still open, focus on secondary level II

Adaptation to secondary level I and primary level (1st - 8th grade) is planned

Running Time

2022 - 2023

Involved researcher

Devices used

Conventional moderation materials (flipchart, pens, ...) as well as various materials for developing prototypes (cardboard, Lego, natural materials, plasticine, glue, pens, scissors, etc.). There are (almost) no limits to creativity! Extension with digital tools (e.g. 3D printer or similar) possible.

Key technologies

Cell phone for research purposes and documentation (if necessary, also use of apps), in case of expansion also other (e.g. 3D printer, laser cutter ...)

Used innovation labs

Mobile Lab (possible at any school), Future Lab


Within the framework of the scientific evaluation accompanying the project, the effects of the learning format will be researched in order to gain new insights into how an effective design of education for sustainable development can succeed. The focus is on the promotion of innovativeness and self-efficacy expectations.

Project description on the PHT-Homepage

Project description on the educational map of the Forum Environmental Education